Use case

Employee onboarding training: the essentials of the first weeks, six questions at a time

New hires face dozens of names, systems and rules in their first weeks. The game spreads that content over short rounds, so it is retained rather than just presented.

The home screen with the company's name, colours and medals. Illustrative example.

The problem

Onboarding is usually packed into the first few days: introductions, manuals, tours and a pile of new logins. Much of that information is only needed weeks later, by which time it is gone.

The result is the same questions asked again and again, and avoidable mistakes in simple processes.

How the game helps

  • A path in levels. Culture and values, key people, tools and processes, each topic in its own level, at each person's pace.
  • Nothing to install. The game opens in the phone browser with an email and an access code. On Android it can be added to the home screen.
  • An explanation after every answer. New hires who get it wrong learn the right answer and the reason, right when the question comes up.
  • Visibility for HR. Participation, funnel by level and hardest questions, with Excel export.

Three sample questions

01

Who do you ask for access to the billing system on day one?

  • IT support (Correct answer)
  • Reception
  • The finance director
  • A teammate

Why: System access is requested through IT support, so it is properly logged.

02

Where do you find the company's internal policies?

  • On the intranet, under People (Correct answer)
  • In the welcome email
  • In the team folder
  • In the printed handbook

Why: The intranet always has the current version. Copies saved elsewhere may be out of date.

03

Who do you book your first-month check-in with?

  • Your line manager (Correct answer)
  • The CEO
  • A colleague
  • There is no check-in

Why: Your line manager follows your onboarding and books the first-month conversation.

More use cases

Make onboarding shorter and more effective.

Book a demo